Also, when you choose to fight an enemy, the game takes you to a separate screen to place units in a grid format in the arrangement of your choosing. They’re also required in order to train certain types of units.īattle Nations is kind of like Age of Empires or Red Alert II, except without the different nations and unique units. Anything you can build, you can build faster with Nanopods. You can also win Nanopods in the game but it doesn’t hurt to be rich in the real world. These little green balls of energy (or mana, or currency, or whatever) cost real money, and can be purchased in varying quantities for $1.00 to $49.99. The game is free but success is powered by Nanopods. They can be healed at the hospital, but it costs resources. Fighting isn’t as risky as you might think units are not killed in battle, they are merely injured. There are 26 levels and in order to advance you can either create goods (grow food on a farm, bake food in a bakery, or make new tools, for example), or fight enemies. You can unlock new units, buildings, and capabilities by advancing to the next level. The storyline is a little fuzzy, but the graphics are pretty clear.īuild your base, train your soldiers, fight the rebels/other players and repeat is the basic gist of this game. You are accompanied by a gang of cartoon action figures, including the loveable alcoholic Lieutenant Morgan, the mechanic Floyd, and the quirky mechanic Zoey, who give you tips and instructions. You are an Imperial soldier out to crush the rebels, a bunch of gas-mask wearing barbarians. Battle Nations, a role playing action game by Z2Live, situates you in a science fiction world of Imperial Forces, rebel raiders, and, for some reason, raptors.
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